As part of the next series of posts for this blog, I’ll be asking some questions of the experts behind the Digital R&D Fund to see how their answers compare and what other, perhaps smaller arts organisations can learn from…
Previously we heard from Jo Johnson, digital marketing manager at the London Symphony Orchestra, and Claire Harvey, one of the digital bods behind the Dero project at Sage Gateshead. This week we ask the same question of Pete Higgin, enrichment director at Punchdrunk, and find out about what he thought was the success to his project.
Question 1: What do you think the key to success has been with this particular project?
“The key to success has been good communication between all teams involved. The challenge was always to co-ordinate a project in New York, which was being conceived and built in London, Boston and New York. Undoubtedly the support, resource and opportunity offered by the project team in New York was key to making the project successful too.”
We’ll be asking this question of the other projects in due course, and finding out their answers to some more. In the meantime, have a listen to the latest Arts digital R&D podcast, the third in the series. This one is all about using digital channels and technologies to distribute arts and cultural content and reach the widest possible audience, including new and international ones.
This is the second in the Arts Council’s Arts Digital R&D podcast series – podcast 2 is all about using mobile and location-based technology and gaming to engage arts and culture audiences.
The series, hosted by arts and culture broadcaster and journalist John Wilson, explores the innovative use of digital technology in the arts and cultural sectors and features discussion and debate from expert studio guests and pioneering case study examples of digital projects.
Each programme in the series will focus on one of the themes at the core of the new Digital R&D Fund for the Arts: User generated content and social media; Digital distribution and exhibition; Mobile, location and games; Data and archives; Resources; and Education and learning.
The next batch of blogposts from each of the projects will be released soon so keep your eyes on the blog!