New Art Exchange who have blogged recently about their Culture Cloud project are working with the Interactive Cultures research team from the Birmingham Centre for Media and Cultural Research at Birmingham City University. The team includes Professor Tim Wall, Dr Paul Long, Dr Nick Webber, and Dr Simon Barber.
They’ve set up their own blog where they will be reporting on some of the research and evaluation of the Culture Cloud project.
If you’re like us then you’ll be following their progress with some interest
Returning from MAC (Midlands Art Centre) I distributed the notes I had collected between a team of NAE staff we had chosen to work on the cloud project. We had Andy Lindley our Technical Manager, Skinder Hundal our chief executive, Ravi Abbott (Me) project Assistant and Islam Muhammad EVS Volunteer. We sat around a table and started discussing what we thought the aims of the project would be and what NESTA would want. We found three very important points that would change our direction of thinking thus changing the project outcomes. The first point was that they were not focusing on new methods of creating interactive art and displaying it. This meant that the idea of interactive screens or robotic heads was not viable. The Second important point was that they wanted a testable proposition, this meant that we could not make it over complex and it had to be created with current technology. The final important point was that they wanted control to be in the hands of the audience, this would mean it needed to be interactive but that interactivity must count towards something.
We became more focused on the cloud idea, this seems to be the idea that could be made less complicated. With making it a testable proposition we could achieve it by doing it on a much smaller scale then the initial idea. We could simply have one initial cloud based around the NAE area. We could allow artists to upload and share work. We decided to choose visual arts as an initial platform as arts as a subject matter is so wide spread it would be very complex to organise it and pointless for a trail.
We still did not have a name. We were coming up with different ideas, combinations of cloud and community. After jokingly suggesting Boy George’s ‘Culture Club’ we simple swapped the club for cloud. This seemed to fit and roll off the tongue well.
We still needed to define the idea, we had a good base for an online community but how do we bring this community into the gallery space (this is the whole aim of the project). We came up with lots of ideas such as interactive boards, displaying art works on the tram, projection on the side of the NAE. Eventually Andy Lindley suggested we simply made a box in the gallery space. This box would display the works digitally and people could come and see their work displayed in the gallery space. This box would contain a Pc with a high quality screen or projector. We named this simply ‘media box’
This idea was strong but we felt it would not appeal to people who were not used to or unsure of visiting an art space. We needed something extra to pull them in. Skinder decided to get some advice from art companies and contacts he knew.
Part 3 Coming soon
by Ravi James Abbott Project Assistant
Birth of the idea Part 1
Previous tech projects I have been involved with were mostly self funded community websites, or involved working with small groups of people who met online to create a gaming community. These sites were great. I learnt a lot about what makes a community successful and what can make it divided. All of this work had a fairly loose structure and was very much a spare-time thing.
When presented with the challenge, Skinder and I started brainstorming to come up with ideas. The initial ideas were strong but a few were pretty obscure – particularly the giant robot head on the side of NAE that used image recognition software to scan people and then greet them with their name.
We started off thinking about areas and fixing the location to capture the local community’s content and display it. We initially thought of simply drawing a square of a mile around the area on map and then collecting the data and displaying it at an event.
‘Cloud’ is a very popular word online at the moment. With products such as iCloud by Apple storing people’s content in remote virtual locations. It’s very relevant. This coupled with the idea that clouds move, expand, retract helped cement the idea.
We had our first group get together for the Digital R&D Fund for Arts and Culture on Thursday the 27th October 2011, kindly hosted by the Battersea Arts Centre. All 8 projects were in the room artists, techies and the newly appointed research teams. The whole room was buzzing and it was a great chance for people to get to know one another better and share about their projects.
Post-it notes were out in full force with an excerise looking at projet timelines and milestones. There was plenty of group discussion and a bit of develing into the individual projects with everyone keen to share as much as possible both in the group and without.
Some photos from the night:
Digital R&D Fund Themes
- New funding opp now open with @nesta_uk and @heritagelottery to crowdfund #heritage orgs. Head to @crowdfunderuk buff.ly/2d0kx8j 23 hours ago
- New funding opp now open with @nesta_uk and @ace_national to crowdfund individual artists. Head to @crowdfunderuk buff.ly/2d0jPrt 1 day ago
- RT @LittleJamesL: GLOBAL AGENCY OF THE YEAR @CreatingFans @Avantgarde_LDN #CITAwards https://t.co/oHAHnGBsGK 4 days ago
- Online success thrives on experimentation, iteration and risk. Find out how to start #LetsGetReal16 buff.ly/2djC21Z #artsdigital 5 days ago
- RT @hasanbakhshi: Our new @nesta_uk interactive Gamesmap with @uk_ie visualises the UK games industry wired.co.uk/article/ukie-n… 6 days ago