Home > Uncategorized > Punchdrunk Media lab Project Update 2

Punchdrunk Media lab Project Update 2

How do I write this update without revealing too much?

Since our last blog we’ve been working hard to develop the narrative of the piece and the spaces within the piece. We have treated the creation of this very much like the creation of a Punchdrunk production. Developing character and a through-line libretto style narrative.  This has begun to frame the nature of the relationship between the online and the real world participant.

We have been trying to develop something that will complement the real world experience and also create something compelling for the online participant and viewers. The key is to develop something that feels exciting for an online participant and draws them into the experience. This has been the real nut to crack, both PD creatives and Media Lab team have very much been leaning towards creating the real world aspects. The real challenge is of course not this at all, but in creating an exciting online experience. Felix our artistic director has just returned from a trip to the production in NYC (Sleep No More http://sleepnomorenyc.com/) and after meeting with Akito, a student from the Media Lab, has seemingly made a break through on this front.  We are learning that face to face communication is key and relish the moments when we can get in the room with Media Lab.

Things we’ve been exploring and are interested in:

Portals- How do the online and the real world communicate?

Aesthetic- How do we capture the set and the action, is it live, rendered, filmed or photographed?

Navigation- Related closely to the above, what does it feel and look to explore the online space?

Contact- Is this constant or fragmented. Is their freedom for both particpant’s or are they unified?

Interest- Can we maintain a level of interest for an online player over a long period of time? Do they need extra activity to hold them?

Feedback- how can the actions of both participants impact on one another’s environment or experience?

In other news, our research team completed their first trips to the production. It has been interesting to hear their findings and their interpretation of our work.  Their insights will prove invaluable to the development of the piece, and also give us a unique understanding of audience’s response to our work.

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Categories: Uncategorized
  1. D Courtenay
    January 31, 2012 at 4:04 pm

    I’d like to see a post about each of the topics you’ve said you’ve been exploring – looks like there’s some interested stuff in there.

    Also, what might constitute revealing ‘too much’ in the context of an R&D project?

    • peterhiggin
      February 1, 2012 at 12:45 pm

      No time to expand extensively on these topics.

      The nature of our piece requires that we don’t divulge details about the nature of the experience. We creating an interaction which relies on secrecy mystery and surprise.

      I hope this helps.

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